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Creating a Tournament Page

The first step in starting a tournament is creating your own tournament page. After setting up the tournament page, the tournament will be published and participants will be able to view the bracket and report results from their matches. ## Create a New Tournament 1. [Login to Tonamel.](https://tonamel.com/help/#popup_login) 2. Click your icon at the top of the page. ![Your icon](/assets/figures/help/en/account-avatar.png) 3. Click the organization that will host the event. 4. Click [**New Tournament**]. 5. Select the game to be used in the tournament. The selection method is as follows. - Choose from popular games - Search and select from all games - Create tournament without selecting 6. Fill out the input forms. 7. Click [**Publish**]. ## Copy Past Tournament Settings 1. [Login to Tonamel.](https://tonamel.com/help/#popup_login) 2. Click your icon at the top of the page. 3. Click the organization that will host the event. 4. Click [**New Tournament**]. 5. Select the game used in the tournament you want to copy. 6. Select the tournament you want to copy from the [**Please select**] menu of "Copy Past Events" at the top of the page. ![Copy past competitions](/assets/figures/help/en/copy-competition.png) ## Input Form Details ### Tournament Summary | Item | Description | |---:|:---| | Cover image | If you do not set a cover image, the default image will be applied automatically.| | Tournament Title | Please enter the title of the tournament.| | Tournament Format | Choose a format you will be using in your tournament from Single Elimination, Double Elimination, Swiss Draw, Free-for-All or Round-Robin Tournament.| | Scheduled tournament | Please enter the date when the tournament will be held.| | Online / Offline | You can select between an online or offline tournament.| | check-in | You can decide whether to use the [**[Check In](/help/how-to-participate)**] function. You may choose the duration of check-in prior to the tournament starting.| | Tournament Details (optional) | Enter the rules and notes you want the participants to see. | | Privacy Settings | You can limit who can access the tournament.| ### Entry | Item | Description | |---:|:---| | Qualifying limit | Create brackets for up to 256 players or 256 teams. In case of team battle, select [**Team**]. [Learn how to draw if you exceed the limit.](/help/drawing-method) | | When the Participation Limit Has Been Met | Please select a lottery method to use in the event of the number of entries exceeding the maximum number of participants. You can choose between letting it be first-come-first-served or based o check-in. If you would like to use the lottery function to select participants at random, please click [here](https://tonamel.com/features) to inquire about this limited-time feature. | | Entry Period | This is the period for recruiting participants. Please set before the tournament start date and time. | | Entry Registration Fields | You can edit the fields that participants fill out when entering. The default [**entry name**] field is required. The name of the field can be changed.<br><br>Add up to 50 entry items by clicking [**Add question item**]. For example, you can use "Rank in the game", "Character you plan to use", "Enthusiasm for participation", etc. You can specify "Optional" or "Closed answer" when asking participants to enter their response, as well as create questions that allow for multiple choice answers or uploading images. | | Set Entry Type | You can set the entry type name, number of applications, target applications, and entry period for each entry type. Participants are able to choose their entry type. Multiple entry types can be set. | ### How to proceed | Item | Description | |---:|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | Character Selection at Entry (Optional) | In certain games, such as Hearthstone and Shadowverse, you can use this function to select the leader and other roles. You can also allow participants to choose when they enter. | | BAN Function (Optional) | For games with character selection functions and BAN pick game modes, the number of bans can be specified. Participants send their BAN picks before the match starts, and when the BAN picks are completed they are revealed to all contestants in the match. | | Result Reporting | Here you can choose how match results will be reported. You can choose from [**Organizers only**] and [**Organizers and participants**]. The [**Organizers only**] setting requires an organizer to verify match results before the tournament can proceed. The [**Organizers and Participants**] setting allows participants to report results from the tournament page. The winner will report the result and the loser must approve it for the tournament to proceed. The host can also edit the results from the tournament table on the host screen. | | Automatic Approval | When using the [**Organizers and Participant**] result reporting mode, the winner will report the result and the loser will approve it in order to finalize the result. If you turn on automatic approval, the results can be automatically confirmed after a set amount of time has passed without the loser needing to approve the results. | ### Options | Item | Description | |---:|:---| | Contact Information (Optional) | You can specify a contact conduit for inquiries and communications about the tournament. This can be a Discord link, Twitter account, email address, etc. | | Live Broadcast URL (Optional) | If there is a live broadcast of the tournament, you can set the URL of the broadcast destination.| | Match screenshot (optional) | Set a sample screenshot that can be used as evidence of the match result. By setting an image, participants will be notified of where the screenshot was taken. | ## Tournament System Tonamel supports the following tournament formats - Single elimination - Double elimination - Swiss - Free-for-All - Round-Robin Tournament ### What is single elimination? This refers to an elimination-style tournament where winners of each match proceed through the bracket. Single elimination refers to a type of tournament in which the winner of a match proceeds along the bracket and the loser is eliminated from the tournament. This process proceeds until only one undefeated contestant remains. This undefeated contestant wins the tournament. #### Features of single elimination - Since losing once constitutes an elimination, in luck-based games you may not place according to your expectations. - Single elimination tournaments finish faster than Swiss tournaments, making management of the tournament much easier on the organizer. #### Third Place Playoff Single elimination tournaments often result in two players being ranked as third. If third place playoff is enabled, these two players will play one additional match to determine third and fourth place. When third place playoff is in use, the losers of each semifinal match will advance to the third place playoff match. The tournament concludes when all matche results have been confirmed, including the third place playoff. ### What is a double elimination tournament? This refers to an elimination-style tournament where winners of each match proceed through the bracket. In a single elimination tournament, losing one match constitutes elimination from the tournament. In double elimination tournaments, players that lose their first match are moved into the loser's bracket, where they have another opportunity to progress ithrough the tournament. Players that lose in the loser's bracket are eliminated from the tournament. Every participant starts the tournament in the winner's bracket. Participants defeated in the winner's bracket move into the loser's bracket. Participants defeated in the loser's bracket are eliminated from the tournament. The participants of the grand final round are the winners of the winner's final and loser's final rounds. If the grand final winner's side participant wins the match, they win the tournament. If the grand final loser's side participant wins the match, an additional match will be played between the two participants. The winner of this additional match will win the tournament. This is called a bracket reset. #### Pros and Cons of Double Elimination Tournaments - Even if a participant is eliminated from the winner's bracket, they still have a chance to win the tournament. This means that unexpected upsets between players of vastly differing skill levels are less likely to be reflected in rankings. - Since each participant has two chances to progress in the tournament, tournaments take longer than single elimination tournaments. ### What is a Swiss Tournament? In contrast to elimination tournaments, in Swiss tournaments all participants play a set number of matches. In the first round of matches, players' matchups are decided randomly, and in following rounds matchups are based on the results of previous rounds. This process repeats until all rounds have been played, and rankings are decided. #### Swiss Features - Participants can play in the tournament until its finish, regardless of their match results. - Swiss tournaments often last longer than single elimination tournaments, making them harder on the organizer to manage. - Complex calculations are needed to determine participant rankings. \* In Tonamel, Swiss tournament rankings are calculated automatically! #### Tiebreakers If the total wins are equal, the rankings will be determined by comparing the following conditions. You can set whether or not to use tiebreakers and the order in which they are determited for each tournament. | Item | Description | |---:|:---| | OMW% | OMW% (Opponent Match Win %) indicates the strength of the opponent. A player's OMW% is calculated as winning points ÷ (number of matches x winning points on winning). If the result is 33.3% or less, it will be treated as 33.3%. BYE Matches are not included in the percentage calculation. | | GW% | GW% (Game Win %) indicates the player's average score over past matches. GW% is calculated as win score ÷ number of matches (win score + loss score). | | OOMW% | OOMW%(Opponents' Opponents' Match Win %)indicates the strength of the opponent. It is determined by averaging the OMW% of the opponents. | | Winner Total | Having more total wins ranks higher. | | Opponent Total | Having played against opponents with more total wins ranks higher. | | Head to Head | Having more wins in head-to-head matches played while at the same ranking ranks higher. | | Ranking of Last Opponent | The higher ranking of the last opponent played against ranks higher. | | Point Difference | The player with higher total win-loss score difference will be ranked higher. | ### What is Free-for-All? Free-for-All is a tournament format in which one winner is declared among three or more players all playing at once. #### Features of Free-for-All - Can be used for games in which multiple participants all play the same game at once, such as battle-royale games, Mahjong, etc. - Tiebreakers can be set to help determine rankings. - Game results can be recorded and confirmed with screenshots. #### How to set up matches and determine rankings? In tournament setup, you can configure the number of rounds, the number of games per round, the number of players per match card, and scoring metrics/tiebreakers to be used in each game. The number of players per match card you have set will be applied as the maximum number of players per match when automatically allocating the number of matches. After the number of match cards has been set, you can customize the number of players in each card by manually moving players between match cards. The points from each game are used to determine rank, and as rounds progress points will be accumulated. At the end of the round, the player with the highest total game points will be ranked first. Tiebreakers can be used to determine who receives a higher rank every round if two or more players have the same point total. Up to five tiebreaking criteria based on the scoring metrics used in the game. If multiple tiebreaking metrics are set, they will be applied in order starting from the first metric in the list. For example, if the first tiebreaker successfully decides the rankings without introducing another tie, the other tiebreakers will not be applied. If no discrete rankings can be decided after application of all tiebreakers, the tied players will be ranked the same. #### Free-for-All Tournament Procedure In the first round, players are allocated into groups for each match card. Players complete their games and the results are calculated based on their performance. When entering game results, screenshots can be uploaded alongside game results if necessary. When the results of the first game are finalized, proceed to the second game and repeat the procedure. When all game sets in a round are finished, ranking will be decided by scoring metrics and tiebreakers, and the organizer will confirm a victor. The player selected as the winner can advance to the next round, while other players are eliminated. Following rounds follow the same procedure, except for the final round which will only be played with a single match card. The tournament concludes when the final round results are confirmed and a victor is selected. ### What is a round-robin match? A round-robin is a game format in which all participants play against all opponents. Round-robin matches are also called league matches. #### Characteristics of round-robin tournaments Participants can play in the tournament until its finish, regardless of their match results. Player can choose to play by a specified order, or in any order they wish to play without specifying any match order. #### Tiebreakers The use of tiebreakers allows for more detailed setting of the ranking. You can set whether or not to use tiebreakers and the order in which they are determited for each tournament. | Item | Description | |---:|:---| | Number of Victories | The higher the number of games won, the higher the rank. | | GW% | (Game Win %) indicates the player's average score over past matches. GW% is calculated as win score ÷ number of matches (win score + loss score). | | Head to Head | Having more wins in head-to-head matches played while at the same ranking ranks higher. | | Point Difference | The player with higher total win-loss score difference will be ranked higher. |